Only ID and NAME are required to appear in the in-game mod menu. The game will detect all mods that are properly made in this folder and let the user select which mods to play (see below.) Otherwise, manually download the mod, then place the mod zip file or the unzipped mod folder into the Dwarf Fortress mod folder (if this folder doesn't exist, you can create it.) You can have more than one mod in the mod folder, including different versions of the same mod. Users of the Steam version can subscribe to mods on the Steam Workshop, once the download is complete they will be available when creating a new world automatically. If you want to uninstall the mod, click the -button to unsubscribe.Mods can be acquired using the Steam Workshop (if using the Steam version), a manual download from Bay 12 Forums or third party websites (like DFFD), or by creating one yourself. tmod will be loaded within the interface. How to (un)install modsĬlick on the item of your choice and a new page will load. Look around, find a nice mod, and install it. Once you click a tag the interface will change somewhat you can select a multitude of combined tags to find specifically what you want/need. New tags might be added in the future. Besides the default tags for each type of mod, specific biome-tags and costume tags are also available. When on the workshop page of Trove, you can use the -function (1) or Browse all (2).Īnother way: browsing by tags. When the community hub has loaded, click the tab. You can either open the Steam overlay ( Shift+Tab) or go to the Trove page in your library. ![]() ![]() The way to install mods is the identical. You can access steam workshop from the Steam Client or the Steam Overlay.
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